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- "Switch" // Type of objective
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- big_red_button.sob // Before objective completed model
- big_red_button.sob // After objective completed model
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- "box" // Collision Type
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- "electronics" // Skill required
- 0.0 // Minimum Time
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- "none.wav" // Looping operating sound
- "none.wav" // Sound made when shot
- "L_abell.wav" // Objective completed sound
- 0 // Looping sound 0 == FALSE, 1 == TRUE
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- 20 // Min Sound Emitter Distance in cm.
- 250 // Max Sound Emitter Distance in cm.
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